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aquaventura.doc.pp
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1990-09-13
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AQUAVENTURA DOCS TYPED IN BY DRAGONLORD OF THE VAGRANTS.MAY 92.
ONE LINE GREET TO PAZZA,VAG,DRAGONLADY,TALLY,METTY,JOEL,ROSS & WILS (TP).
WITH THANKS TO DINASCOUSEjnr FOR SUPPLYING THE INSTRUCTIONS.
YOUR OBJECTIVE ON EACH LEVEL IS TO DESTROY THE SOLAR PANELS THAT PROTECT THE
SPURCIAN PYRAMID,THEN ATTACK THE PYRAMID AND DEFEAT ITS GUARDIAN TO GAIN
ACCESS TO THE AQUATUNNEL AND THE NEXT CONFRONTATION.
ON EACH LEVEL YOU ENCOUNTER THE ENEMY GENERATORS THAT CREATE SPURCIAN ATTACK
FORCES.THE GENERATORS LAUNCH ALIEN CRAFT AND THEN SINK INTO THE WATER FOR
PROTECTION.HOWEVER THEY QUICKLY REAPPEAR TO LAUNCH FURTHER CRAFT.GENERATORS
HAVE ONLY ONE LIFE.ONCE DESTROYED THEY STAY DESTROYED.THE MORE YOU DESTROY
THE MORE YOU REDUCE THE ALIEN THREAT ON EACH LEVEL.
WHILE FENDING OFF ALIEN CRAFT YOU ALSO SHOULD ATTACK THEIR SOLAR PANELS.
HAVING DESTROYED THESE,YOU MUST THEN DESTROY THE PYRAMID TO EVOKE ITS
GUARDIAN.
HOWEVER, THE PYRAMID IS DEFENDED BY FOUR FORCEFIELD GENERATORS WHICH CHARGE
IT WITH SUFFICIENT ELECTRICAL POWER TO COUNTER ANY ATTACK YOU MAY MAKE ON IT.
THESE GENERATORS MAY ONLY BE DESTROYED ONCE THEIR OWN PROTECTION SYSTEMS,
THE SOLAR PANELS,HAVE BEEN ANNIHILATED.DEFEAT THE GUARDIAN TO GAIN ACCESS
TO THE AQUATUNNEL AND THE NEXT BASE.THE TUNNEL IS PATROLLED BY ENEMY FORCES
WHICH MUST BE DESTROYED IF YOU ARE TO GET THROUGH.
AT THE FAR END OF THE ACCESS TUNNEL LIES THE ENEMY WEAPONS DEPOT.
HERE YOU ARE AWARDED AN ADDITIONAL WEAPON,AND YOU ALSO HAVE YOUR CRAFT'S
ENERGY REPLENISHED AND MISSILES RESTOCKED,READY FOR THE NEXT LEVEL.
O
/ \
/ \ = FORCEFIELD GENERATOR
/_____\
__
! !
! !
! ! = ALIEN CRAFT GENERATOR
! !
! !
IN GAME FEATURES.
-------------------------
YOUR SHIP.
EVEN THOUGH YOUR SHIP IS AN AQUACRAFT,ITS ABILITY TO TRAVEL
UNDERWATER IS LIMITED DUE TO WATER CONTAMINATION AS A RESULT OF THE
HOLOCAUST-ALTHOUGH IT CAN SUBMERGE FOR A FEW SECONDS AT A TIME,
IT MAY ONLY SAFELY CRUISE THROUGH WATER IN THE AQUATUNNELS.
YOUR WEAPONS.
PLASMA: YOU BEGIN WITH THIS WEAPON.THE MOST DIFFICULT TO AIM AND THE LEAST
POTENT OF YOUR POTENTIAL ARSENAL.
MISSILES: INITIALLY EQUIPPED WITH THREE.LOCK ON TO YOUR TARGET (PRESS RIGHT
SHIFT KEY) AND FIRE.THEY HAVE A LIMITED RANGE.
LASER: GIVEN TO YOU (ALTERNATELY WITH CHASER) WHEN YOU VISIT WEAPONS DEPOT.
EASY TO TARGET AND QUITE POTENT.
CHASER: PROVIDES AN AIMING SYSTEM IN THE SHAPE OF A SQUARE WITH WHICH TO
TARGET YOUR PLASMA WEAPON.
RADAR BLIPS.
YELLOW = PYRAMID, GREEN = SOLAR PANELS RED = MISSILES
PURPLE = ALIEN GENERATOR AND CRAFT BLACK = YOUR FLAK WHITE = YOUR SHIP
LIGHT BLUE = ENERGY DRAINER
CONTROLS.
AQUAVENTURA FEATURES TWO CONTROL METHODS.SELECTABLE FROM THE OPTIONS SCREEN.
METHOD 1.
JOYSTICK CONTROLS
DIVE
----------
! O !
! FIRE !
BANK LEFT ! ! BANK RIGHT
! !
! !
----------
CLIMB
ADDITIONAL KEYBOARD CONTROLS WITHIN METHOD 1: F1 TO F10 = VELOCITY
METHOD 2.
------------------
JOYSTICK WITH FIRE BUTTONPRESSED
INCREASE VELOCITY
-----------
! !
BANK LEFT ! ! BANK RIGHT
! !
! !
-----------
DECREASE VELOCITY
KEYBOARD CONTROLS.
--------------------------
SPACE = AUXILIARY WEAPON RIGHT SHIFT =TARGET MISSILE
RETURN =FIRE MISSILE
A = CANCEL TARGET LOCK R = RADAR TOGGLE,LONG/SHORT RANGE
CTRL + ESC = QUIT
S = GUN SIGHT TOGGLE P = PAUSE
END OF FILE.
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